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Building a Magic the Gathering Goblin deck to run in FNM. What do you think of it?

Hello everyone! I used to play magic the gathering back durring 6th edition and am now getting back into it! I am running FNM this weekend, and have had bad luck with my faerie deck so I decided to run with goblins. However, I NEED YOUR HELP! My deck list is posted below. Creatures: 3x Mad Auntie 4x Raging Goblin 4x Mudbutton Tourchrunner 1x Goblin King 3x Tar Pitcher 3x Knucklebone Witch 1x Seige-Gang Commander 3x Wort, Boggart Auntie Lands: 10x Mountain 7x Swamp 1X Spinerock Knoll 3x Vivid Crag 2x Vivid Marsh No Aunit Hovel's but will buy some =[ Plainswalkers: 1x Chandra Nalaar 2x Liliana Vess Instants/Sorceries/Enchantments: 2x Boggart Shenanigans 3x Tarfire 4x Boggard Birth Rite 2x Fodder Launcher 1x Incendiary Command Total cards: 60 The plainswalkers take too long to summon, and don't live long enough, so will most likely be removed. Thinking of subbing them in with Facevaulter x3. Please post anything you think should be removed or added! Thanks in advance!

Public Comments

  1. drop the siege gang com. itll only slow you down. in fnm you need a four turn kill at the least anything that takes higher then 4 mana you should sub out, unless your playing a decidedly weaker deck
  2. Goblins are fairly good in Standard right now, though there are too many control deck for them to be the force they once were. -4 Raging Goblin +4 Mogg Fanatic Raging Goblin is simply outclassed by Mogg Fanatic. -1 Siege Gang Commander -3 Tar Pitcher +4 Mogg War Marshal Mogg War Marshal gives you 2 tokens for 2 mana. ^_^ -4 Mudbutton Torchrunner +3 Greater Gargadon +1 Mad Auntie Greater Gargadon is a great win condition. Wrath of God doesn't hurt you because you can just sacrifice your creatures to remove time counters from a Suspended Gargadon. -1 Wort, Boggart Auntie +1 Knucklebone Witch 3 of a single legend is too much. -1 Chandra Nalaar +1 Tarfire Chandra is the worst of the Planeswalkers. -1 Incendiary Command +1 Beacon of Unrest Beacon will get you the win more often than Command. -2 Boggart Shenanigans +2 Beacon of Destruction Boggart Shenanigans should be a 4 of or a none of and if you have 4 then you really need to build the deck around it. I suggest you go to http://forums.mtgsalvation.com/forumdisplay.php?f=49 to look at the competitive decklists. You don't have to copy any of the lists but they're worth studying. Sometimes you need a push to get your deck going in the right direction.
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